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About icaLTER

The 4th International Conference on Advanced Learning Technologies on Education & Research – ICALTER 2024 has been taking place annually since 2021. Learning technologies could be considered a cornerstone of the new era of education and its support for Research, with the power to improve educational attainment. In this context, ICALTER aims to be a forum where researchers, developers and education professionals can exchange experiences on several aspects of technological development applied to the context of learning to support education and research.

This event pusues a dual purpose:

1 . To establish a virtual space for sharing software and app ideas, and innovative experiences of digital transformation in teaching and learning.

2 . To strengthen international cooperation through the exchange of experiences and the transfer of knowledge with a strong interest in the digital transformation of teaching and learning.

65Hours of Exhibition
125Papers Indexed
18Invited Speakers

ICALTER 2024 is being hosted by the Universidad Nacional Autónoma Altoandina de Tarma, Tarma, Peru, during December 10-12, 2024 in hybrid mode (Presential and Virtual). All accepted papers presented at the conference will require authors to sign a copyright transfer. These papers will be indexed and published in the IEEE Xplore digital library.

Location

icaLTER Important Dates
phoneCall for papersAugust 1st, 2024
computerFull paper submission date1st Call October 15th, 20242nd Call October 30th, 2024Last Call November 10th, 2024
notificationsNotification of AcceptanceNovember 20th, 2024
flagFinal camera-ready paper submissionDecember 1st, 2024
personAuthor’s registration deadlineDecember 4th, 2024
calendarConference datesDecember 10th to 12th, 2024
Conference Topics
E-Learning: Projects and Experiences
  • E-learning standards
  • E-portfolios
  • Virtual Universities
  • E-Tutoring & Mentoring
  • Learning Objects and Open Educational Resources
  • Learning Object Repositories
  • Learning analytics and educational data mining
  • Massive Online Courses (MOOCs)
  • Mobile learning, educational television and ubiquitous learning
  • Remote, online, and hybrid learning
Mass Media and Technology
  • Communication, Mass Media, and Culture
  • Communications Media Technologies
  • Digital Culture and Communication
  • Digital Propaganda and advertising
  • Digital TV Audiences
  • Digital Film, Digital Photography, Digital Television, and Digital Video and Digital Media
  • Internet as a Medium for Cinema, Movies, Video, Film Communication
  • Internet Media Studies
Digital Experience in Education
  • Digital literacy, media literacy, and digital competence
  • Rethinking assessment
  • Training, teaching, entertainment
  • Instructional Design and Curriculum Priorities
  • Keeping students engaged
  • Transition from face-to-face to online learning
  • The Impact of COVID-19 on Education
  • Education and technology in the post-COVID-19 era
  • Ensuring students and teachers well-being in the post-COVID-19 era
Virtual Reality and Artificial Intelligence in Education
  • Adaptive educational systems
  • Intelligent modelling
  • Authoring tools for intelligent tutoring systems
  • Learning with AI systems
  • Chat GPT in Education
  • Agent-based learning environments
  • Architectures for ai-based educational systems
  • Machine learning
  • Learning analytics and educational data mining
  • Pedagogical agents
  • 2d/3d and volumetric display and projection technology
  • 3d authoring
  • Immersive / 360° video
Digital Experience in Education
  • Flipped classroom and Flipped Learning
  • Games, Virtual and Augmented Reality
  • Gamification
  • Game Based Learning
  • Mobile Technologies
  • Cloud-based technologies
  • Open Access Education
  • Social and Digital Media in Education
  • Simulation
  • Learning scenarios based on virtual worlds
  • Digital Technology in STEAM (Science, Technology, Engineering, Arts, and Maths)
Authors Registration Fees
IEEE undergraduate student and$354.00
IEEE graduate student member (*)
IEEE member$472.00
Non IEEE$590.00

For Single Paper Submissions: If a single author submits one paper, they will pay the corresponding amount.

For Double Paper Submissions: When a single author submits two papers, they will enjoy a discount on the second paper.

For Triple Paper Submissions: Authors submitting three papers will receive a special benefit. The 2nd and 3rd papers both receive a discount.

For more information about the discounts please contact icalter@ieee.org

(*) Accredited by an educational institution official current enrollment report. This fee includes your participation as an attendee to the 2024 ICALTER.

Financial and Technical Sponsors
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