E-Learning: Projects and Experiences
- E-learning standards
- E-portfolios
- Virtual Universities
- E-Tutoring & Mentoring
- Learning Objects and Open Educational Resources
- Learning Object Repositories
- Learning analytics and educational data mining
- Massive Online Courses (MOOCs)
- Mobile learning, educational television and ubiquitous learning
- Remote, online, and hybrid learning
Mass Media and Technology
- Communication, Mass Media, and Culture
- Communications Media Technologies
- Digital Culture and Communication
- Digital Propaganda and advertising
- Digital TV Audiences
- Digital Film, Digital Photography, Digital Television, and Digital Video and Digital Media
- Internet as a Medium for Cinema, Movies, Video, Film Communication
- Internet Media Studies
Digital Experience in Education
- Digital literacy, media literacy, and digital competence
- Rethinking assessment
- Training, teaching, entertainment
- Instructional Design and Curriculum Priorities
- Keeping students engaged
- Transition from face-to-face to online learning
- The Impact of COVID-19 on Education
- Education and technology in the post-COVID-19 era
- Ensuring students and teachers well-being in the post-COVID-19 era
Virtual Reality and Artificial Intelligence in Education
- Adaptive educational systems
- Intelligent modelling
- Authoring tools for intelligent tutoring systems
- Learning with AI systems
- Chat GPT in Education
- Agent-based learning environments
- Architectures for ai-based educational systems
- Machine learning
- Learning analytics and educational data mining
- Pedagogical agents
- 2d/3d and volumetric display and projection technology
- 3d authoring
- Immersive / 360° video
Digital Experience in Education
- Flipped classroom and Flipped Learning
- Games, Virtual and Augmented Reality
- Gamification
- Game Based Learning
- Mobile Technologies
- Cloud-based technologies
- Open Access Education
- Social and Digital Media in Education
- Simulation
- Learning scenarios based on virtual worlds
- Digital Technology in STEAM (Science, Technology, Engineering, Arts, and Maths)